Klondike is the classic Solitaire: seven columns, a stock pile and four foundations to build from Ace to King. Luck decides some deals, but good habits win far more of them. These tips work for Draw 1 and Draw 3.
Uncover face-down cards first
Every hidden card is a card you can’t plan around. When you have a choice of moves, pick the one that turns a face-down card over, and favor the columns with the most hidden cards: they’re the ones most likely to trap an Ace or a card you need.
Play Aces and Twos straight away
Aces and Twos can only go to the foundations, so there’s never a reason to hold them back. Send them up as soon as they appear.
Don’t rush other cards to the foundations
A card on a foundation can no longer hold anything in the columns. Moving a black 5 up too early can leave a red 4 with nowhere to go. As a rule, keep a card in play until the cards of the opposite color one rank lower are on their way up too.
Only empty a column when a King is ready
An empty column can only take a King (or a run starting with one). Clearing a column with no King to fill it just wastes a space. Get the King ready first, ideally one that frees something underneath it.
Choose which King to move with care
If you can move a red King or a black King into an empty column, look at what’s waiting: a black Queen is stuck without a red King, and vice versa. Pick the King whose Queen and Jack you can already see.
Make the stock work for you
Before turning over stock cards, make every useful move in the columns: it keeps your options open.
In Draw 3, only every third card is reachable on a pass. Playing a card from the draw pile shifts the order, so the next pass shows different cards.
Here, going back through the stock costs points: 100 in Draw 1, and 20 in Draw 3 after the first three passes. Fewer passes mean a better score.
Build evenly and keep runs flexible
Long runs in one column are hard to move if you need a card beneath them. Spread your building across columns and move runs when it uncovers something.
Use undo to learn
Undo takes back your last move, so try a line and step back if it goes nowhere. Once every card is face up and the stock is empty, the game finishes itself.