Five Dice is a classic dice game of luck and judgment. Over 13 rounds you roll five dice up to three times a turn, then fill one box on your scorecard. Play against the computer on Easy, Normal or Hard, or play Solo for a high score.
Taking a turn
Roll all five dice. You get up to three rolls each turn.
Between rolls, tap dice to hold them. Held dice slide to the front of the tray and stay put while you roll the rest.
After any roll you can stop and score. Every box you can fill shows what it would score; tap one to fill it.
You must fill exactly one empty box every turn, even if it scores 0, so the game lasts 13 rounds.
The upper section
Ones through Sixes score the total of the dice showing that number: three 5s in Fives is 15. If your six upper boxes add up to 63 or more (three of each number on average), you earn a 35-point bonus.
The lower section
Three of a kind and Four of a kind: at least that many dice alike, scoring the total of all five dice.
Full house: three of one number plus a pair, 25 points.
Small straight: four in a row (like 3-4-5-6), 30 points. Large straight: five in a row, 40 points.
Five of a kind: all five dice alike, 50 points.
Chance: any roll, scoring the total of the dice.
Extra five of a kinds and joker rules
Roll another five of a kind after scoring 50 in Five of a Kind and you get a 100-point bonus on top of the box you fill.
Once Five of a Kind is filled, a five of a kind must go in its matching upper box if that box is empty.
If it is filled, use any empty lower box: Full house, Small straight and Large straight score their full value.
If every lower box is filled as well, score a 0 in an empty upper box.
Playing the computer and tips
You roll first each round, then the computer takes its turn in the second column. The higher total after 13 rounds wins.
Easy makes beginner mistakes, Normal plays steadily, and Hard works out the odds of every hold and box.
Chase the upper bonus early: three of each number is worth an extra 35.
Use Ones or Five of a Kind as your place to take a 0 when a roll goes badly, and save Chance for late in the game.
Undo takes back your last roll or box. The dice are set when the game starts, so rolling again gives the same faces.