Everyday Games

How to Play Light Up

Learn the rules of Light Up, the bulb-placing logic puzzle: light every white square, keep bulbs from seeing each other and match the numbered walls.
Play Light Up
Light Up is a logic puzzle played on a grid of white squares and black walls. You place light bulbs until every white square is lit, following a few simple rules. Every puzzle has exactly one solution, and you can always reach it by reasoning.

The rules

  • A bulb lights its own square and every square in its row and column, until the light reaches a black wall or the edge of the grid.
  • Every white square must be lit by at least one bulb.
  • No bulb may shine on another bulb: two bulbs can only share a row or column if a wall sits between them.
  • A number on a wall tells you exactly how many bulbs touch it on its four sides. Walls without numbers can have any number of bulbs around them.

Placing bulbs and marks

Tap a white square to place a bulb, and tap it again to remove it. Hold a square to mark it with a dot, which means "no bulb here". Dots are notes for you and don't count toward the solution.
If you prefer to mark more than you place, flip the Bulb / Mark switch under the board: taps then place dots and holding places a bulb. Undo takes back your last change. On a keyboard, use the arrow keys to move, Space to place a bulb and X to place a dot.

Reading the board

  • Lit squares glow yellow, so dark squares show what is still left to light.
  • Bulbs that shine on each other turn red.
  • A numbered wall fades once it has the right number of bulbs, and turns red if it has too many.
  • The puzzle is solved the moment every square is lit and every rule is met.

Where to start

  • A 4 needs bulbs on all four sides, so place them straight away.
  • A 0 means no bulbs around it, so dot every square that touches it.
  • A 3 against the edge or another wall has only three free sides, so all three get bulbs. The same goes for a 2 in a corner.
  • Once a number has all its bulbs, dot the rest of its neighbours.

Strategy for harder puzzles

  • Look for a dark square that only one square can still light, counting itself. That square must hold a bulb.
  • Dot squares that are already lit: a bulb there would see the bulb lighting it.
  • Pay attention to how numbers interact: two numbers sharing a corner square often decide which side a bulb goes on.
  • On Hard, if you get stuck, try a bulb in one spot and follow the consequences. If it leads to a contradiction, undo and dot that square instead.

Difficulty levels

Easy is a 7×7 grid with plenty of numbers. Normal is a 10×10 grid you can solve step by step without guessing. Hard is a 12×12 grid with as few numbers as possible. Every puzzle is freshly made, has exactly one solution, and your best time is kept for each level.